Did you know Kat was friends with Thomas long before she knew about Jed?
When Kat finds out about a beacon in one of the games, she needs Thomas to help her get rid of it. The problem is, Thomas doesn‘t know what he can do, and he doesn’t believe her when she tries to tell him. So, she tricks him, almost burning the game to the ground.
The Company is on to Kat and Thomas, though, and they send Dirk in to make sure the beacon stays where it is. He will do his best to stop them even if it means betraying a friend.
Kat and Thomas need to disguise themselves as guests at a party, slip away, search a mansion, and find the beacon before Dirk does, but it won‘t be easy.
If they fail, the players will remain under the control of The Company, their minds no longer their own.
Let’s hope they succeed.
THE WORLD KEEPERS - BEGINNINGS
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