Meet Thomas, The King of his game, and the guy who doesn‘t remember any of his friends.
Jed and Kat are out of the game, back at The Company, and working feverishly to rescue the other Jumpers from their tanks.
They have contained the Man, but not the rogue scientists who creep and lurk in the disused hallways and empty rooms.
Mad Mary is here, meeting Jed and Kat in the world that holds Thomas hostage. All she needs is one Jumper to agree to go with her so she can reverse engineer their abilities, allowing The Company to continue its sinister work.
Jed must face his biggest challenge yet, a brother who does not remember him, and a King who loves nothing more than eliminating his fellow players.
It‘s time to join the competition of a lifetime.
There can be only one winner.
THE WORLD KEEPERS - BEGINNINGS
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